The Four Horsemen resurface only to find themselves face-to-face with a new enemy who enlists them to pull off their most dangerous heist yet. In this slick magic show, eight months after escaping the FBI, the fugitive magicians hijack a high-stakes launch in New York City but are interrupted by a mysterious figure revealing they've faked their own death and that Dylan is working with the Horsemen. As they escape to Macau, they're captured by Chase, Merritt's twin brother, and brought to Walter Mabry, Owen's former business partner, who reveals his plan to access any computer system worldwide. With the stakes higher than ever, the Horsemen must use their illusions to outwit their enemies and bring down the corrupt tech CEO behind it all.
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